“A villain must be a thing of power, handled with delicacy and grace. He must be wicked enough to excite our aversion, strong enough to arouse our fear, human enough to awaken some transient gleam of sympathy. We must triumph in his downfall, yet not barbarously nor with contempt, and the close of his career must be in harmony with all its previous development.”
Oh gods this character is destroying my feels o_o
He also gives me a chance to put some points across about the nature of humanity and the existence of a soul.
Also, a child dies.
Sometimes a single gun or other piece of equipment can help you think of a lot of new aspects to a character. For example, a gun like this for one of the classes for my game makes me think of him using it in a single hand, so to make up for that lack of accuracy, he should have a different type of ‘high damage’ dealing attack, so I decided on melee.
Then, the question of fitting that into the setting comes up, so I then decided upon a converted enemy as a class. This comes with a certain aesthetic, like that of a samurai.
So, I ended up with a class that is a converted enemy samurai with a Swastika-engraved katana and an automatic Luger handgun.
I’m pleased with this development.
A perfect example of what I imagine one of my characters to look like, from an unknown artist.
His name’s The Tax Man, and he is vile.
The sails above me heaved with the force of the wind. The altitude we were at meant that this wind was stronger, pulling us along at a faster rate than any of the sand-skippers I had ever been on. as a scavenger. This wasn’t one of those small land boats. This was a sky-ship.
Soon, ladies and gentlemen.
It’s taking a little while.
If a villain’s motivation is described as simply ‘because he/she is evil’.
I love this new design for a classic character